Chronicles of Kyrvaast
Here you will be able to find all the game's rules that deviate from standard D&D 3.5.
Grazing Hits: Whenever your attack equals the target's defense (unless a Crit), you only deal half damage.
Wounds: Whenever you are dealt lower than 10 damage you are inflicted with a Minor Wound (-1 to Attacks, AC, and physical maneuvers). Whenever you are dealt 10 or more damage you are inflicted with a Severe Wound (-2 to Attacks, AC, and physical maneuvers, -5 Move Speed). Whenever you are dealt a Critical Hit, you are inflicted with a Critical Wound (-3 to Attacks, AC, and physical maneuvers, -10 Move Speed).
<s>Recovering Stamina: When it is your turn, you may spend a full-round action to recover 10% of your maximum hit points, rounded up.</s>
Overcasting (Arcane): An arcane spellcaster may spend 1d6 hit points per Spell Level to recover a spent spell splot.